Enchant creatureEnchanted creature gets +2/+1 and has first strike.At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice See Red.
Enchant creatureEnchanted creature gets +2/+1 and has first strike.At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice See Red.
FlyingAscend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)Whenever another creature you control dies, if you have the city's blessing, put a +1/+1 counter on Mausoleum Harpy.
FlyingAscend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)Whenever another creature you control dies, if you have the city's blessing, put a +1/+1 counter on Mausoleum Harpy.
Target opponent loses 4 life. You may search your library and/or graveyard for a card named Vraska, Scheming Gorgon, reveal it, and put it into your hand. If you search your library this way, shuffle.
When Aquatic Incursion enters, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.): Target Merfolk can't be blocked this turn.
When Aquatic Incursion enters, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.): Target Merfolk can't be blocked this turn.