FlyingAscend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)Whenever Resplendent Griffin attacks, if you have the city's blessing, put a +1/+1 counter on it.
FlyingAscend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)Whenever Resplendent Griffin attacks, if you have the city's blessing, put a +1/+1 counter on it.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)Skymarcher Aspirant has flying as long as you have the city's blessing.
Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)You may play an additional land this turn.
When Jungleborn Pioneer enters, create a 1/1 blue Merfolk creature token with hexproof. (It can't be the target of spells or abilities your opponents control.)
When Jadelight Ranger enters, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)
When Induced Amnesia enters, target player exiles all cards from their hand face down, then draws that many cards.When Induced Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.
Enchant creature an opponent controlsWhen enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them.
FlyingAscend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)Spire Winder gets +1/+1 as long as you have the city's blessing.
FlyingAscend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)Spire Winder gets +1/+1 as long as you have the city's blessing.