FlyingAscend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)Whenever Resplendent Griffin attacks, if you have the city's blessing, put a +1/+1 counter on it.
FlyingAscend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)Whenever Resplendent Griffin attacks, if you have the city's blessing, put a +1/+1 counter on it.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)Skymarcher Aspirant has flying as long as you have the city's blessing.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)As Radiant Destiny enters, choose a creature type.Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.
When Jungleborn Pioneer enters, create a 1/1 blue Merfolk creature token with hexproof. (It can't be the target of spells or abilities your opponents control.)
When Jadelight Ranger enters, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)
When Induced Amnesia enters, target player exiles all cards from their hand face down, then draws that many cards.When Induced Amnesia is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.
When Bishop of Binding enters, exile target creature an opponent controls until Bishop of Binding leaves the battlefield.Whenever Bishop of Binding attacks, target Vampire gets +X/+X until end of turn, where X is the power of the exiled card.
FlyingAscend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)Spire Winder gets +1/+1 as long as you have the city's blessing.
FlyingAscend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)Spire Winder gets +1/+1 as long as you have the city's blessing.
DeathtouchAscend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)Whenever Deadeye Brawler deals combat damage to a player, if you have the city's blessing, draw a card.