FlyingWhen Skeletal Vampire enters, create two 1/1 black Bat creature tokens with flying., Sacrifice a Bat: Create two 1/1 black Bat creature tokens with flying.Sacrifice a Bat: Regenerate Skeletal Vampire.
Haunt (When this creature dies, exile it haunting target creature.)When Absolver Thrull enters or the creature it haunts dies, destroy target enchantment.
Haunt (When this creature dies, exile it haunting target creature.)When Absolver Thrull enters or the creature it haunts dies, destroy target enchantment.
Whenever Bioplasm attacks, exile the top card of your library. If it's a creature card, Bioplasm gets +X/+Y until end of turn, where X is the exiled creature card's power and Y is its toughness.
Enchant creatureCreatures you control that are enchanted get +1/+1.Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
Enchant creatureCreatures you control that are enchanted get +1/+1.Whenever a creature you control that's enchanted becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)Return target creature to its owner's hand.