Whenever Aetherplasm blocks a creature, you may return Aetherplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature.
Sacrifice three white creatures: Exile target creature.Whenever another black creature you control dies, create a 1/1 white Spirit creature token with flying.
As long as equipped creature is tapped, tapped creatures you control get +2/+0.As long as equipped creature is untapped, untapped creatures you control get +0/+2.: You may tap or untap equipped creature.Equip
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)Target Mountain becomes a 3/1 creature. It's still a land.
FlyingHaunt (When this creature dies, exile it haunting target creature.)When Belfry Spirit enters or the creature it haunts dies, create two 1/1 black Bat creature tokens with flying.
Whenever Bioplasm attacks, exile the top card of your library. If it's a creature card, Bioplasm gets +X/+Y until end of turn, where X is the exiled creature card's power and Y is its toughness.
FlyingHaunt (When this creature dies, exile it haunting target creature.)When Graven Dominator enters or the creature it haunts dies, each other creature has base power and toughness 1/1 until end of turn.