: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
Equipped creature gets +2/+2 and has protection from red and from white.Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand.Equip
+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.0: Draw three cards, then put two cards from your hand on top of your library in any order.−1: Return target creature to its owner's hand.−12: Exile all cards from target player's library, then that player shuffles their hand into their library.
Whenever Hammer of Nazahn or another Equipment you control enters, you may attach that Equipment to target creature you control.Equipped creature gets +2/+0 and has indestructible.Equip
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
Destroy target creature if it has mana value 2 or less.Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn.
: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
+4: Target player exiles a card from their hand.−3: Exile target permanent.−14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.
Equipped creature gets +2/+2 and has protection from white and from black.Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.Equip