Enchant creatureYou control enchanted creature.At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice Domestication.
Sacrifice another creature: Regenerate Vampire Warlord. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
, , Sacrifice a creature: You gain 4 life., , Sacrifice a creature named Festering Newt: Each opponent loses 4 life. You gain life equal to the life lost this way.
Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Equipped creature gets +0/+3 and has vigilance. (Attacking doesn't cause it to tap.)Equip (: Attach to target creature you control. Equip only as a sorcery.)
FlyingHaste (This creature can attack and as soon as it comes under your control.)Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand.
When Tidebinder Mage enters, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Tidebinder Mage.
FlyingWhen Jace's Mindseeker enters, target opponent mills five cards. You may cast an instant or sorcery spell from among them without paying its mana cost.
FlyingWhen Jace's Mindseeker enters, target opponent mills five cards. You may cast an instant or sorcery spell from among them without paying its mana cost.