Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager.Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
TrampleWhenever another artifact enters, put a +1/+1 counter on Arcbound Crusher.Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
At the beginning of your upkeep, put a +1/+1 counter on each creature you control with modular.Modular 6 (This creature enters with six +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Imprint — When Spellbinder enters, you may exile an instant card from your hand.Whenever equipped creature deals combat damage to a player, you may copy the exiled card. If you do, you may cast the copy without paying its mana cost.Equip
Equipped creature gets +2/+2 and has protection from white and from black.Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.Equip
: Add .: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land., : Target Blinkmoth creature gets +1/+1 until end of turn.
Imprint — , : You may exile an instant or sorcery card with mana value X from your hand.At the beginning of your upkeep, you may copy a card exiled with Panoptic Mirror. If you do, you may cast the copy without paying its mana cost.
Affinity for artifacts (This spell costs less to cast for each artifact you control.)FlyingWhen Furnace Dragon enters, if you cast it from your hand, exile all artifacts.
Equipped creature gets +2/+1 and has ", Unattach Heartseeker: Destroy target creature."Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
All creatures able to block equipped creature do so.Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
FlyingAs long as Pristine Angel is untapped, it has protection from artifacts and from each color.Whenever you cast a spell, you may untap Pristine Angel.
Cast this spell only during your turn and only during combat.Choose one —• Creatures you control gain double strike until end of turn.• Untap all creatures you control. After this phase, there is an additional combat phase.Entwine (Choose both if you pay the entwine cost.)
Sacrifice a creature: Put a charge counter on Spawning Pit., Remove two charge counters from Spawning Pit: Create a 2/2 colorless Spawn artifact creature token.