: Add .: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land., : Target Blinkmoth creature gets +1/+1 until end of turn.
Affinity for artifacts (This spell costs less to cast for each artifact you control.)FlyingWhen Chromescale Drake enters, reveal the top three cards of your library. Put all artifact cards revealed this way into your hand and the rest into your graveyard.
Indestructible (Effects that say "destroy" don't destroy this artifact.)At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor.When Darksteel Reactor has twenty or more charge counters on it, you win the game.
, , Return Steelshaper Apprentice to its owner's hand: Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
As an additional cost to cast this spell, sacrifice an artifact.Search your library for an artifact card with mana value X or less, put it onto the battlefield, then shuffle.
Sacrifice a creature: Put a charge counter on Spawning Pit., Remove two charge counters from Spawning Pit: Create a 2/2 colorless Spawn artifact creature token.
Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library.Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend.Modular 3 (This creature enters with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Mephitic Ooze gets +1/+0 for each artifact you control.Whenever Mephitic Ooze deals combat damage to a creature, destroy that creature. The creature can't be regenerated.
Equipped creature gets +1/+0.Whenever equipped creature deals combat damage to a player, that player discards a card.Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)