Equipped creature gets +2/+2 and has protection from green and from blue.Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player mills ten cards.Equip
+2: You gain 1 life for each creature you control.−2: Create three 1/1 white Soldier creature tokens.−5: Destroy all other permanents except for lands and tokens.
, , Sacrifice Mindslaver: You control target player during that player's next turn. (You see all cards that player could see and make all decisions for the player.)
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)When Ichor Rats enters, each player gets a poison counter.
FlyingInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.): Skithiryx, the Blight Dragon gains haste until end of turn.: Regenerate Skithiryx.
Imprint — When Semblance Anvil enters, you may exile a nonland card from your hand.Spells you cast that share a card type with the exiled card cost less to cast.
Each player shuffles the cards from their hand into their library, then draws that many cards.Metalcraft — If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn.
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)Other creatures you control with infect get +1/+1.Whenever you cast a creature spell with infect, target player gets a poison counter.
The controller of target artifact sacrifices it, then reveals cards from the top of their library until they reveal an artifact card. That player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.
Equipped creature gets +2/+2, has intimidate, and is a black Zombie. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay . If you do, return that card to the battlefield and attach Nim Deathmantle to...
Creatures you control have hexproof.: Regenerate target creature. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)