An opponent chooses one —• You draw three cards at the beginning of the next turn's upkeep.• You search your library for a card, put that card into your hand, then shuffle.
You may choose not to untap Amber Prison during your untap step., : Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as Amber Prison remains tapped.
, Sacrifice Bottle of Suleiman: Flip a coin. If you win the flip, create a 5/5 colorless Djinn artifact creature token with flying. If you lose the flip, Bottle of Suleiman deals 5 damage to you.
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.: Pestilence deals 1 damage to each creature and each player.
You and target player exchange control of the creature you each control with the highest mana value. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest, their controller chooses one of them.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)Whenever enchanted creature deals damage, you gain that much life.