Whenever Imaryll, Elfhame Elite attacks, it gets +X/+X until end of turn, where X is the number of other Elves you control.You may have Imaryll assign its combat damage as though it weren't blocked.
MenaceWhenever another creature dies during your turn, put a +1/+1 counter on Vogar, Necropolis Tyrant.When Vogar dies, draw a card for each +1/+1 counter on it.
: Goad target creature. Whenever that creature attacks one of your opponents this turn, you draw a card. (A goaded creature attacks each combat if able and attacks a player other than you if able, until your next turn.)
Dragon spells you cast cost less to cast.Whenever Nogi, Draco-Zealot attacks, if you control three or more Dragons, until end of turn, Nogi becomes a Dragon with base power and toughness 5/5 and gains flying.
Whenever a creature you control with flying enters, it gains haste until end of turn.Whenever a Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control.
Will of the council — Choose target instant or sorcery spell. Starting with you, each player votes for denial or duplication. If denial gets more votes, counter the spell. If duplication gets more votes or the vote is tied, copy the spell. You may choose new targets for the copy.
When Ancestral Blade enters, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it.Equipped creature gets +1/+1.Equip (: Attach to target creature you control. Equip only as a sorcery.)
Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.