MenaceAt the beginning of your end step, create a 3/3 black Dalek artifact creature token with menace if an opponent lost 3 or more life this turn. Then each opponent who lost 3 or more life this turn faces a villainous choice — You draw a card, or that player discards a card.
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it.
When Wedding Ring enters, if it was cast, target opponent creates a token that's a copy of it.Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.
Each opponent faces a villainous choice — They exile cards from the top of their library until they exile a nonland card, then you may cast that card without paying its mana cost, or that player exiles the top four cards of their library and Ensnared by the Mara deals damage equal to the total mana value of those exiled cards to that player.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)Exile all creatures except those that share a creature type with a creature that convoked this spell, all artifacts, and all enchantments.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)I — The Flux deals 4 damage to target creature an opponent controls.II, III, IV, V — Exile the top card of your library. You may play that card this turn.VI — Add six .
Impossible Girl — If Clara Oswald is your commander, choose a color before the game begins. Clara Oswald is the chosen color.If a triggered ability of a Doctor you control triggers, that ability triggers an additional time.Doctor's companion (You can have two commanders if the other is the Doctor.)
Whenever another nonartifact creature dies, return it to the battlefield under your control face down and tapped. It's a 2/2 Cyberman artifact creature.At the beginning of your end step, each opponent faces a villainous choice — Each artifact creature you control deals 1 damage to that opponent, or you draw a card and chaos ensues.
Flying, trampleWhen RMS Titanic deals combat damage to a player, sacrifice it and create that many Treasure tokens.Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)