+1: Create a 3/3 green Beast creature token.−3: Draw cards equal to the greatest power among creatures you control.−6: Create a 6/6 green Wurm creature token for each land you control.
Enchant creatureEnchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.When enchanted creature dies, return Angelic Destiny to its owner's hand.
: Choose one. Activate only once each turn.• Until end of turn, Skinshifter becomes a Rhino with base power and toughness 4/4 and gains trample.• Until end of turn, Skinshifter becomes a Bird with base power and toughness 2/2 and gains flying.• Until end of turn, Skinshifter becomes a Plant with base power and toughness 0/8.
, : Reveal the top card of your library. If it's a creature card, create a 1/1 green Saproling creature token. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life.
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters with three +1/+1 counters on it.)FlyingWhenever you cast a Vampire creature spell, it gains bloodthirst 3.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)Whenever combat damage is dealt to you or a planeswalker you control, if Vengeful Pharaoh is in your graveyard, destroy target attacking creature, then put Vengeful Pharaoh on top of your library.