If Leyline of Vitality is in your opening hand, you may begin the game with it on the battlefield.Creatures you control get +0/+1.Whenever a creature you control enters, you may gain 1 life.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
+1: Target player discards a card.−2: Search your library for a card, then shuffle and put that card on top.−8: Put all creature cards from all graveyards onto the battlefield under your control.
: Inferno Titan gets +1/+0 until end of turn.Whenever Inferno Titan enters or attacks, it deals 3 damage divided as you choose among one, two, or three targets.
Other Vampire creatures you control get +1/+1.Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.
Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .Whenever Frost Titan enters or attacks, tap target permanent. It doesn't untap during its controller's next untap step.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)All lands are Islands in addition to their other types.Creatures without flying or islandwalk can't attack.
: Add ., : Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.
First strike (This creature deals combat damage before creatures without first strike.)Other Knight creatures you control get +1/+1 and have indestructible. (Damage and effects that say "destroy" don't destroy them.)
+1: You gain 2 life.−1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.−6: Create a white Avatar creature token. It has "This creature's power and toughness are each equal to your life total."