The second spell you cast each turn costs less to cast.Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+1 until end of turn.
The second spell you cast each turn costs less to cast.Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+1 until end of turn.
When Imodane's Recruiter enters, creatures you control get +1/+0 and gain haste until end of turn.Create two 2/2 white Knight creature tokens with vigilance. (Then exile this card. You may cast the creature later from exile.)
When Imodane's Recruiter enters, creatures you control get +1/+0 and gain haste until end of turn.Create two 2/2 white Knight creature tokens with vigilance. (Then exile this card. You may cast the creature later from exile.)
Until end of turn, target creature you control has base power and toughness 4/4 and gains flying and hexproof. (It can't be the target of spells or abilities your opponents control.)
Until end of turn, target creature you control has base power and toughness 4/4 and gains flying and hexproof. (It can't be the target of spells or abilities your opponents control.)
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
TrampleWhenever you cast a spell with mana value 5 or greater, put a +1/+1 counter on Tempest Hart.Draw two cards, then discard two cards. (Then exile this card. You may cast the creature later from exile.)
TrampleWhenever you cast a spell with mana value 5 or greater, put a +1/+1 counter on Tempest Hart.Draw two cards, then discard two cards. (Then exile this card. You may cast the creature later from exile.)
Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, put a +1/+1 counter on Pests of Honor.
At the beginning of your upkeep, if an opponent controls more lands than you, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color."): Choose another player. That player gains control of target Treasure you control. You draw a card.