Restless Cottage enters tapped.: Add or .: Restless Cottage becomes a 4/4 black and green Horror creature until end of turn. It's still a land.Whenever Restless Cottage attacks, create a Food token and exile up to one target card from a graveyard.
This spell costs less to cast if your life total is 5 or less.Exile target creature or planeswalker. Search its controller's graveyard, hand, and library for any number of cards with the same name as that permanent and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
Restless Fortress enters tapped.: Add or .: Restless Fortress becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land.Whenever Restless Fortress attacks, defending player loses 2 life and you gain 2 life.
Restless Fortress enters tapped.: Add or .: Restless Fortress becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land.Whenever Restless Fortress attacks, defending player loses 2 life and you gain 2 life.
, : Tap target creature. This ability costs less to activate during your turn., Sacrifice Hylda's Crown of Winter: Draw a card for each tapped creature your opponents control.
Menace: Spells you cast this turn that are black and/or red cost less to cast, where X is the amount of life you lost this turn. Activate only as a sorcery.
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)Flying, hasteWhen Realm-Scorcher Hellkite enters, if it was bargained, add four mana in any combination of colors.: Realm-Scorcher Hellkite deals 1 damage to any target.
Flying, trampleWhenever Decadent Dragon attacks, create a Treasure token.Exile the top two cards of target opponent's library face down. You may look at and play those cards for as long as they remain exiled.
: Add .Whenever a legendary creature you control enters, you may have The Irencrag become a legendary Equipment artifact named Everflame, Heroes' Legacy. If you do, it gains equip and "Equipped creature gets +3/+3" and loses all other abilities.
Whenever you cast a spell that's white, blue, black, or red, put a +1/+1 counter on Questing Druid.Exile the top two cards of your library. Until your next end step, you may play those cards.
HasteWhen Charming Scoundrel enters, choose one —• Discard a card, then draw a card.• Create a Treasure token.• Create a Wicked Role token attached to target creature you control.
Restless Spire enters tapped.: Add or .: Until end of turn, Restless Spire becomes a 2/1 blue and red Elemental creature with "During your turn, this creature has first strike." It's still a land.Whenever Restless Spire attacks, scry 1.
If you would pay life while your library has at least that many cards in it, exile that many cards from the top of your library instead.+1: Look at the top two cards of your library. Exile one of them and put the other into your hand.−2: Create two 1/1 black Nightmare creature tokens with "At the beginning of combat on your turn, if a card was put into...
Target creature gets +2/+0 until end of turn. Create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)
Whenever a token you control enters, put a +1/+1 counter on Wildwood Mentor.Whenever Wildwood Mentor attacks, another target attacking creature gets +X/+X until end of turn, where X is Wildwood Mentor's power.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)I — Create a 1/1 white Mouse creature token.II, III — Create a token that's a copy of target token you control.IV — Creatures you control get +1/+1 and gain vigilance until end of turn.
Vigilance: Spells you cast this turn that are white and/or blue cost less to cast, where X is the amount of life you gained this turn. Activate only as a sorcery.
TrampleWhen Mosswood Dreadknight dies, you may cast it from your graveyard as an Adventure until the end of your next turn.You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)