Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)Abilities you activate that aren't mana abilities cost less to activate. This effect can't reduce the mana in that cost to less than one mana., : Target creature...
Companion — Each nonland card in your starting deck shares a card type. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)As Umori, the Collector enters, choose a card type.Spells you cast of the chosen type cost less to cast.
MenaceWhen Atris, Oracle of Half-Truths enters, target opponent looks at the top three cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.
When Kroxa enters, sacrifice it unless it escaped.Whenever Kroxa enters or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses 3 life.Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Companion — Each nonland card in your starting deck has a different name. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)FlashWhen Lutri, the Spellchaser enters, if you cast it, copy target instant or sorcery spell you control. You may choose new targets for the copy.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
Whenever a creature you control with power 2 or less enters, you get an experience counter.At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.
Whenever you gain life, each opponent loses 1 life., Sacrifice another creature: Dina, Soul Steeper gets +X/+0 until end of turn, where X is the sacrificed creature's power.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)Spells you cast with mana value 6 or greater have cascade.
Instant and sorcery spells you cast cost less to cast.Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.
Whenever another nontoken creature you control dies, you may return it to the battlefield face down under its owner's control. It's a Forest land. (It has no other types or abilities.)
Creature spells you cast with power 4 or greater cost less to cast.Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
Companion — Your starting deck contains only cards with even mana values. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)When Gyruda enters, each player mills four cards. Put a creature card with an even mana value from among the milled cards onto the battlefield under your control.
LifelinkAt the beginning of each end step, if you gained life this turn, distribute up to that many +1/+1 counters among any number of other target creatures.
Whenever another nontoken creature you control enters, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
Creature tokens you control have haste.At the beginning of combat on your turn, create a 2/1 blue Phyrexian Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token.
Renata's power is equal to your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)Each other creature you control enters with an additional +1/+1 counter on it.
Whenever a creature or planeswalker an opponent controls is dealt excess damage, if a Giant, Wizard, or spell you controlled dealt damage to it this turn, draw a card.