Whenever you cast a Spirit or Arcane spell, target opponent loses 1 life and you gain 1 life.Soulshift 2 (When this creature dies, you may return target Spirit card with mana value 2 or less from your graveyard to your hand.)
: Prevent the next 1 damage that would be dealt to any target this turn.: Prevent all damage that would be dealt to target legendary creature this turn.
: Target creature blocks Matsu-Tribe Decoy this turn if able.Whenever Matsu-Tribe Decoy deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)At the beginning of your upkeep, sacrifice a creature if you don't control an Ogre.
FlyingWhenever you cast a Spirit or Arcane spell, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
, Sacrifice Rootrunner: Put target land on top of its owner's library.Soulshift 3 (When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)