As an additional cost to cast this spell, you may sacrifice any number of Spirits.Target creature gets +3/+0 until end of turn. For each Spirit sacrificed this way, that creature gets an additional +3/+0 until end of turn.
As an additional cost to cast this spell, you may sacrifice any number of Spirits.Target creature gets +3/+0 until end of turn. For each Spirit sacrificed this way, that creature gets an additional +3/+0 until end of turn.
: Look at the top card of your library.: Reveal the top card of your library. If it's a land card, Callous Deceiver gets +1/+0 and gains flying until end of turn. Activate only once each turn.
: Look at the top card of your library.: Reveal the top card of your library. If it's a land card, Callous Deceiver gets +1/+0 and gains flying until end of turn. Activate only once each turn.
Flying, first strikeSoulshift 5 (When this creature dies, you may return target Spirit card with mana value 5 or less from your graveyard to your hand.)
Enchant creatureAt the beginning of your upkeep, sacrifice a creature.Enchanted creature gets +3/+3 and has trample.Enchanted creature is a Demon Spirit.
Return target creature card from your graveyard to your hand.Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
: Look at the top card of your library.: Reveal the top card of your library. If it's a land card, Feral Deceiver gets +2/+2 and gains trample until end of turn. Activate only once each turn.
Equipped creature has ": Put an aim counter on Hankyu" and ", Remove all aim counters from Hankyu: This creature deals damage to any target equal to the number of aim counters removed this way."Equip (: Attach to target creature you control. Equip only as a sorcery.)