Equipped creature gets +5/+5., Exile Tatsumasa, the Dragon's Fang: Create a 5/5 blue Dragon Spirit creature token with flying. Return Tatsumasa to the battlefield under its owner's control when that token dies.Equip
Myojin of Infinite Rage enters with a divinity counter on it if you cast it from your hand.Myojin of Infinite Rage has indestructible as long as it has a divinity counter on it.Remove a divinity counter from Myojin of Infinite Rage: Destroy all lands.
Equipped creature has shroud. (It can't be the target of spells or abilities.)Prevent all combat damage that would be dealt to equipped creature.Equip (: Attach to target creature you control. Equip only as a sorcery.)
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)Each other Samurai creature you control gets +1/+1 for each point of bushido it has.
Myojin of Seeing Winds enters with a divinity counter on it if you cast it from your hand.Myojin of Seeing Winds has indestructible as long as it has a divinity counter on it.Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control.
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.), : Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate only as a sorcery.
Haste: Create a token that's a copy of target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.
Myojin of Life's Web enters with a divinity counter on it if you cast it from your hand.Myojin of Life's Web has indestructible as long as it has a divinity counter on it.Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand onto the battlefield.