Myojin of Cleansing Fire enters with a divinity counter on it if you cast it from your hand.Myojin of Cleansing Fire has indestructible as long as it has a divinity counter on it.Remove a divinity counter from Myojin of Cleansing Fire: Destroy all other creatures.
Myojin of Infinite Rage enters with a divinity counter on it if you cast it from your hand.Myojin of Infinite Rage has indestructible as long as it has a divinity counter on it.Remove a divinity counter from Myojin of Infinite Rage: Destroy all lands.
Myojin of Life's Web enters with a divinity counter on it if you cast it from your hand.Myojin of Life's Web has indestructible as long as it has a divinity counter on it.Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand onto the battlefield.
: You may put a land card from your hand onto the battlefield. If you control ten or more lands, flip Budoka Gardener., : Create an X/X green Elemental creature token, where X is the number of lands you control.
Myojin of Seeing Winds enters with a divinity counter on it if you cast it from your hand.Myojin of Seeing Winds has indestructible as long as it has a divinity counter on it.Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control.
Equipped creature has shroud. (It can't be the target of spells or abilities.)Prevent all combat damage that would be dealt to equipped creature.Equip (: Attach to target creature you control. Equip only as a sorcery.)
Haste: Create a token that's a copy of target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)Each other Samurai creature you control gets +1/+1 for each point of bushido it has.