Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.Equip (: Attach to target creature you control. Equip only as a sorcery.)
Enchant creatureWhenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of that creature. (This effect lasts indefinitely.)
, : Choose a card name. Target opponent guesses whether a card with that name is in your hand. You may reveal your hand. If you do and your opponent guessed wrong, draw a card.
TrampleClockwork Vorrac enters with four +1/+1 counters on it.Whenever Clockwork Vorrac attacks or blocks, remove a +1/+1 counter from it at end of combat.: Put a +1/+1 counter on Clockwork Vorrac.
Each noncreature artifact is an artifact creature with power and toughness each equal to its mana value. (Equipment that's a creature can't equip a creature.)
Whenever a nontoken creature you control dies, put a charge counter on Lightning Coils.At the beginning of your upkeep, if Lightning Coils has five or more charge counters on it, remove all of them from it and create that many 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step.
Choose one —• Destroy target creature.• Return target creature card from your graveyard to the battlefield.Entwine—Sacrifice three lands. (Choose both if you pay the entwine cost.)
Flying, first strike (This creature can't be blocked except by creatures with flying or reach, and it deals combat damage before creatures without first strike.)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)Whenever Woebearer deals combat damage to a player, you may return target creature card from your graveyard to your hand.