Trample (This creature can deal excess combat damage to the player it's attacking.)Whenever you attack, you may pay . When you do, target creature can't block this turn.
When Hookblade enters, attach it to target creature you control.Equipped creature gets +1/+0.During your turn, equipped creature has flying.Equip (: Attach to target creature you control. Equip only as a sorcery.)
When Hookblade enters, attach it to target creature you control.Equipped creature gets +1/+0.During your turn, equipped creature has flying.Equip (: Attach to target creature you control. Equip only as a sorcery.)
FlashWhen Hidden Footblade enters, attach it to target creature you control. That creature gains first strike until end of turn.Equipped creature gets +1/+0 and has haste.Equip (: Attach to target creature you control. Equip only as a sorcery.)
FlashWhen Hidden Footblade enters, attach it to target creature you control. That creature gains first strike until end of turn.Equipped creature gets +1/+0 and has haste.Equip (: Attach to target creature you control. Equip only as a sorcery.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)Whenever Poison-Blade Mentor attacks, another target Assassin you control gains deathtouch until end of turn.
Other creatures you control are Assassins in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.Face-down creatures you control have menace.Whenever a permanent you control is turned face up, you draw a card and you lose 1 life.
Other creatures you control are Assassins in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.Face-down creatures you control have menace.Whenever a permanent you control is turned face up, you draw a card and you lose 1 life.
When Phantom Blade enters, attach it to up to one target creature you control. Destroy up to one other target creature.Equipped creature gets +1/+1 and has menace. (It can't be blocked except by two or more creatures.)Equip
When Phantom Blade enters, attach it to up to one target creature you control. Destroy up to one other target creature.Equipped creature gets +1/+1 and has menace. (It can't be blocked except by two or more creatures.)Equip
Freerunning—Return a blue creature you control to its owner's hand. (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)Return target creature to its owner's hand.Draw a card.
Freerunning—Return a blue creature you control to its owner's hand. (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)Return target creature to its owner's hand.Draw a card.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Destroy target tapped creature an opponent controls.II — Whenever an Assassin you control attacks this turn, put a +1/+1 counter on it.III — Return target Assassin creature card from your graveyard to the battlefield with an additional +1/+1 counter on it.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Destroy target tapped creature an opponent controls.II — Whenever an Assassin you control attacks this turn, put a +1/+1 counter on it.III — Return target Assassin creature card from your graveyard to the battlefield with an additional +1/+1 counter on it.
Exile target nontoken creature you own and the top two cards of your library in a face-down pile, shuffle that pile, then cloak those cards. They enter tapped. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.)
Exile target nontoken creature you own and the top two cards of your library in a face-down pile, shuffle that pile, then cloak those cards. They enter tapped. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.)
FlashWhen Hidden Blade enters, attach it to target creature you control. If that creature is an Assassin, it gains deathtouch until end of turn.Equipped creature gets +1/+0 and has first strike.Equip
Other creatures you control are Assassins in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.Face-down creatures you control have menace.Whenever a permanent you control is turned face up, you draw a card and you lose 1 life.
Other creatures you control are Assassins in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.Face-down creatures you control have menace.Whenever a permanent you control is turned face up, you draw a card and you lose 1 life.
Flying (This creature can't be blocked except by creatures with flying or reach.)When Keen-Eyed Raven enters, put a +1/+1 counter on another target creature you control.