Whenever Reaper of Night attacks, if defending player has two or fewer cards in hand, it gains flying until end of turn.Target opponent discards two cards. (Then exile this card. You may cast the creature later from exile.)
Whenever Reaper of Night attacks, if defending player has two or fewer cards in hand, it gains flying until end of turn.Target opponent discards two cards. (Then exile this card. You may cast the creature later from exile.)
Exile the top five cards of your library. You may play cards exiled this way until the end of your next turn.You may play an additional land this turn.
FlyingWhen Opportunistic Dragon enters, choose target Human or artifact an opponent controls. For as long as Opportunistic Dragon remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack or block.
You may sacrifice two Foods. If you do, create a 7/7 green Giant creature token. Otherwise, create three Food tokens. (They're artifacts with ", , Sacrifice this artifact: You gain 3 life.")
Put a +1/+1 counter on target creature you control, then it fights target creature you don't control. (Each deals damage equal to its power to the other.)Adamant — If at least three green mana was spent to cast this spell, the creature you control gains indestructible until end of turn.
Put a +1/+1 counter on target creature you control, then it fights target creature you don't control. (Each deals damage equal to its power to the other.)Adamant — If at least three green mana was spent to cast this spell, the creature you control gains indestructible until end of turn.