Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.Equip (: Attach to target creature you control. Equip only as a sorcery.)
Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it.Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Sunburst (This enters with a charge counter on it for each color of mana spent to cast it.)Remove a charge counter from Pentad Prism: Add one mana of any color.
Choose two —• Target player loses X life.• Return target creature card with mana value X or less from your graveyard to the battlefield.• Target creature gets -X/-X until end of turn.• Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
When Duergar Hedge-Mage enters, if you control two or more Mountains, you may destroy target artifact.When Duergar Hedge-Mage enters, if you control two or more Plains, you may destroy target enchantment.
Enchant creatureEnchanted creature can't attack or block, and its activated abilities can't be activated.Whenever a creature an opponent controls enters, you may attach Prison Term to that creature.