Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)When Garbage Elemental enters, roll a six-sided die. Garbage Elemental deals damage equal to the result to target opponent or...
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)When Garbage Elemental enters, roll two six-sided dice. Create a number of 1/1 red Goblin creature tokens equal to the difference between those results.
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)Each creature you control with any kind of counter on it has art menace. (They can't be blocked except by creatures with two or more visible figures in their art.)
When Garbage Elemental enters, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Choose two —• Return target permanent to its controller's hand.• Draw two cards, then discard a card.• Change the target of target spell with a single target.• Turn over target nontoken creature.
Choose two —• Switch target creature's power and toughness until end of turn.• Target creature can't be blocked this turn.• Draw a card. If that card's art is by Wayne England, you may reveal it and draw another card.• Assemble a Contraption.
Frenzy 2 (Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of turn.)Garbage Elemental can't be blocked by wordy creatures. (A creature is wordy if it has four or more lines of rules text.)
Equipped creature gets +2/+2 and has protection from Rogues and from Clerics.Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process.Equip
Last strike (This creature deals combat damage after creatures without last strike.)Battalion — Whenever Garbage Elemental and at least two other creatures attack, target creature can't block this turn.
First strike, protection from two-word names (Nothing with exactly two words in its name can block, target, deal damage to, or attach to this creature. Hyphenated words are one word.)
First strike, protection from odd collector numbers (Nothing with an odd collector number can block, target, deal damage to, or attach to this creature.)
Whenever Sly Spy deals combat damage to a player, that player reveals the top card of their library. Put that card into your hand and you lose life equal to its mana value.
Whenever Sly Spy deals combat damage to a player, you may destroy target creature facing right in its art. (Creatures without faces don't face anywhere.)
First strike, protection from even collector numbers (Nothing with an even collector number can block, target, deal damage to, or attach to this creature.)
Whenever Sly Spy deals combat damage to a player, that player loses a finger until Sly Spy leaves the battlefield. (The finger is chosen by its owner and can't roll dice or touch cards.)
Choose two —• Draw a card from an opponent's library.• Copy target instant or sorcery spell. You may choose new targets for the copy.• Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.• Create a 1/1 colorless Gnome artifact creature token.
Choose two —• Counter target black-bordered spell.• Return target creature to its owner's hand.• Untap each permanent you control with a watermark.• Roll two six-sided dice. Target player mills X cards, where X is the total of those results.
Whenever Sly Spy deals combat damage to a player, you may destroy target creature facing left in its art. (Creatures without faces don't face anywhere.)
Sacrifice a land: You gain 2 life.Sacrifice a creature: Add ., Discard a card: Search your library for a card that shares a complete word in its name with the name of the discarded card, reveal it, put it into your hand, then shuffle.
Whenever Sly Spy deals combat damage to a player, that player reveals their hand. You choose a card from it with the longest name. That player discards that card.
Choose two —• Scry 3.• Create a 2/2 black Rogue creature token with menace.• Add or subtract 1 or one from a number or number word on target spell or permanent until end of turn.• Return all artifacts target player controls to their owner's hand.