Adventures in the Forgotten Realms

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[3] Dungeon Map

AFR#242#N
: Add ., : Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)

[uncommon] uncommon

Adventures in the Forgotten Realms

7 Kč
Vyprodáno

[2][B][G] Shessra, Death's Whisper

AFR#345#N
Bewitching Whispers — When Shessra, Death's Whisper enters, target creature blocks this turn if able.Whispers of the Grave — At the beginning of your end step, if a creature died this turn, you may pay 2 life. If you do, draw a card.

[uncommon] uncommon

Adventures in the Forgotten Realms

7 Kč
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[2][W] Minimus Containment

AFR#24#N
Enchant nonland permanentEnchanted permanent is a Treasure artifact with ", Sacrifice this artifact: Add one mana of any color," and it loses all other abilities. (If it was a creature, it's no longer a creature.)

[common] common

Adventures in the Forgotten Realms

7 Kč
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[X][G][G][G] Long Rest

AFR#193#N
Return X target cards with different mana values from your graveyard to your hand. If eight or more cards were returned to your hand this way, your life total becomes equal to your starting life total. Exile Long Rest.

[rare] rare

Adventures in the Forgotten Realms

7 Kč
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[3][B] Clattering Skeletons

AFR#93#N
When Clattering Skeletons dies, venture into the dungeon. (Enter the first room or advance to the next room.)

[common] common

Adventures in the Forgotten Realms

7 Kč
Vyprodáno

[3][G] Inspiring Bard

AFR#189#N
When Inspiring Bard enters, choose one —• Bardic Inspiration — Target creature gets +2/+2 until end of turn.• Song of Rest — You gain 3 life.

[common] common

Adventures in the Forgotten Realms

7 Kč
Vyprodáno

[3][G] Inspiring Bard - Foil

AFR#189#F
When Inspiring Bard enters, choose one —• Bardic Inspiration — Target creature gets +2/+2 until end of turn.• Song of Rest — You gain 3 life.

[common] common

Adventures in the Forgotten Realms

7 Kč
Vyprodáno

[R] Goblin Javelineer

AFR#318#N
HasteWhenever Goblin Javelineer becomes blocked, it deals 1 damage to target creature blocking it.

[common] common

Adventures in the Forgotten Realms

7 Kč
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Temple of the Dragon Queen

AFR#260#N
As Temple of the Dragon Queen enters, you may reveal a Dragon card from your hand. Temple of the Dragon Queen enters tapped unless you revealed a Dragon card this way or you control a Dragon.As Temple of the Dragon Queen enters, choose a color.: Add one mana of the chosen color.

[uncommon] uncommon

Adventures in the Forgotten Realms

7 Kč
Vyprodáno

[1][R] You Come to the Gnoll Camp

AFR#168#N
Choose one —• Intimidate Them — Up to two target creatures can't block this turn.• Fend Them Off — Target creature gets +3/+1 until end of turn.

[common] common

Adventures in the Forgotten Realms

7 Kč
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[1][R] You Find Some Prisoners

AFR#169#N
Choose one —• Break Their Chains — Destroy target artifact.• Interrogate Them — Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it.

[uncommon] uncommon

Adventures in the Forgotten Realms

7 Kč
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[G] Instrument of the Bards

AFR#385#N
At the beginning of your upkeep, you may put a harmony counter on Instrument of the Bards., : Search your library for a creature card with mana value equal to the number of harmony counters on Instrument of the Bards, reveal it, and put it into your hand. If that card is legendary, create a Treasure token. Then shuffle.

[rare] rare

Adventures in the Forgotten Realms

7 Kč
Vyprodáno
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