Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)Each opponent sacrifices a creature of their choice. If you have the city's blessing, instead each opponent sacrifices half the creatures they control of their choice, rounded up.
FlyingWhen Rekindling Phoenix dies, create a 0/1 red Elemental creature token with "At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn."
+1: Put a loyalty counter on Huatli, Radiant Champion for each creature you control.−1: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.−8: You get an emblem with "Whenever a creature you control enters, you may draw a card."
Vigilance, reach, trampleWhen Zacama, Primal Calamity enters, if you cast it, untap all lands you control.: Zacama deals 3 damage to target creature.: Destroy target artifact or enchantment.: You gain 3 life.
FlyingWhen Rekindling Phoenix dies, create a 0/1 red Elemental creature token with "At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn."
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)Each opponent sacrifices a creature of their choice. If you have the city's blessing, instead each opponent sacrifices half the creatures they control of their choice, rounded up.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)You may play an additional land on each of your turns.Wayward Swordtooth can't attack or block unless you have the city's blessing.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)Each opponent sacrifices a creature of their choice. If you have the city's blessing, instead each opponent sacrifices half the creatures they control of their choice, rounded up.
+1: Each opponent discards a card and loses 2 life.−3: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it has mana value 3 or less.−8: Each opponent loses life equal to the number of cards in their graveyard.
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb.(Transforms from Hadana's Climb.): Add one mana of any color., : Target creature you control gains flying and gets +X/+X until end of turn, where X is its power.