Players can't activate planeswalkers' loyalty abilities.At the beginning of your draw step, draw an additional card.Spells you cast cost less to cast.Creatures you control get +1/+1.
Vigilance, reach, trampleWhen Zacama, Primal Calamity enters, if you cast it, untap all lands you control.: Zacama deals 3 damage to target creature.: Destroy target artifact or enchantment.: You gain 3 life.
This spell can't be countered.You have no maximum hand size.Whenever an opponent casts a noncreature spell, draw a card.Discard three cards: Exile Nezahal, Primal Tide. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
This spell can't be countered.You have no maximum hand size.Whenever an opponent casts a noncreature spell, draw a card.Discard three cards: Exile Nezahal, Primal Tide. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
Players can't activate planeswalkers' loyalty abilities.At the beginning of your draw step, draw an additional card.Spells you cast cost less to cast.Creatures you control get +1/+1.
Players can't activate planeswalkers' loyalty abilities.At the beginning of your draw step, draw an additional card.Spells you cast cost less to cast.Creatures you control get +1/+1.
LifelinkWhenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose.When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.
This spell can't be countered.You have no maximum hand size.Whenever an opponent casts a noncreature spell, draw a card.Discard three cards: Exile Nezahal, Primal Tide. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")At the beginning of your end step, if you control five or more artifacts, transform Storm the Vault.(Transforms from Storm the Vault.): Add one mana of any color.: Add for each...
Enchant creature you controlWhen enchanted creature dies, return it to the battlefield under your control, then return Journey to Eternity to the battlefield transformed under your control.(Transforms from Journey to Eternity.): Add one mana of any color., : Return target creature card from your graveyard to the battlefield.