Floodchaser enters with six +1/+1 counters on it.Floodchaser can't attack unless defending player controls an Island., Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn.
Floodchaser enters with six +1/+1 counters on it.Floodchaser can't attack unless defending player controls an Island., Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn.
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Waterspout Weavers, you may reveal it. If you do, each creature you control gains flying until end of turn.
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Squeaking Pie Grubfellows, you may reveal it. If you do, each opponent discards a card.
Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Reveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named Stomping Slabs was revealed this way, Stomping Slabs deals 7 damage to any target.
Reveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named Stomping Slabs was revealed this way, Stomping Slabs deals 7 damage to any target.
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Kithkin Zephyrnaut, you may reveal it. If you do, Kithkin Zephyrnaut gets +2/+2 and gains flying and vigilance until end of turn.
Return target creature card from a graveyard to its owner's hand. Clash with an opponent. If you win, return Revive the Fallen to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type.
Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type.
Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)Target player reveals three cards from their hand. You choose two of them. That player discards those cards.