First strike (This creature deals combat damage before creatures without first strike.)Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.
Whenever a creature you control enters, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order.
Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and ": Draw a card."Whenever a Wizard creature enters, you may attach Diviner's Wand to it.Equip
Kinsbaile Borderguard enters with a +1/+1 counter on it for each other Kithkin you control.When Kinsbaile Borderguard dies, create a 1/1 white Kithkin Soldier creature token for each counter on it.
FlashFlyingWhen Vendilion Clique enters, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.
Reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player...
Each other Warrior creature you control enters with an additional +1/+1 counter on it.Each creature you control with a +1/+1 counter on it has trample.
Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)Search target opponent's library for an instant or sorcery card. You may cast that card without paying its mana cost. Then that player shuffles.
TrampleChampion a Treefolk or Warrior (When this enters, sacrifice it unless you exile another Treefolk or Warrior you control. When this leaves the battlefield, that card returns to the battlefield.)Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn.
Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one.