Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Pyroclast Consul, you may reveal it. If you do, Pyroclast Consul deals 2 damage to each creature.
Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and ": Draw a card."Whenever a Wizard creature enters, you may attach Diviner's Wand to it.Equip
FlyingChampion an Elemental (When this enters, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.)
FlashWhen Offalsnout leaves the battlefield, exile target card from a graveyard.Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver, you may reveal it. If you do, each opponent mills three cards.
Create a 2/5 green Treefolk Shaman creature token.Whenever a Forest you control enters, you may return Reach of Branches from your graveyard to your hand.
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Waterspout Weavers, you may reveal it. If you do, each creature you control gains flying until end of turn.
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wolf-Skull Shaman, you may reveal it. If you do, create a 2/2 green Wolf creature token.
FlyingKinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Nightshade Schemers, you may reveal it. If you do, each opponent loses 2 life.
TrampleChampion a Treefolk or Warrior (When this enters, sacrifice it unless you exile another Treefolk or Warrior you control. When this leaves the battlefield, that card returns to the battlefield.)Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn.
Auntie's Snitch can't block.Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand.
When Rage Forger enters, put a +1/+1 counter on each other Shaman creature you control.Whenever a creature you control with a +1/+1 counter on it attacks, you may have that creature deal 1 damage to target player or planeswalker.
FlyingEach other Rogue creature you control enters with an additional +1/+1 counter on it.Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.
As Rustic Clachan enters, you may reveal a Kithkin card from your hand. If you don't, Rustic Clachan enters tapped.: Add .Reinforce 1— (, Discard this card: Put a +1/+1 counter on target creature.)
Each other Wizard creature you control enters with an additional +1/+1 counter on it., Remove a +1/+1 counter from a creature you control: Draw a card.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)Merfolk spells and Wizard spells you cast cost less to cast.