Players can't draw cards.At the beginning of each player's draw step, that player loses 3 life, searches their library for a card, puts it into their hand, then shuffles.
Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one.
Equipped creature has ", : This creature deals 1 damage to any target" and "Whenever a creature dies, untap this creature."Whenever a Shaman creature enters, you may attach Thornbite Staff to it.Equip
FlashFlyingWhen Vendilion Clique enters, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.
Whenever a creature you control enters, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order.
Champion a Goblin or Shaman (When this enters, sacrifice it unless you exile another Goblin or Shaman you control. When this leaves the battlefield, that card returns to the battlefield.): Lightning Crafter deals 3 damage to any target.
As Door of Destinies enters, choose a creature type.Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies.Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.
Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)Search target opponent's library for an instant or sorcery card. You may cast that card without paying its mana cost. Then that player shuffles.
Other Archer creatures you control get +1/+1.Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller.