Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)Whenever you cast a creature spell, create a 1/1 green and white Human Soldier creature token with training.
: Add one mana of any color. Put an omen counter on Foreboding Statue.At the beginning of your end step, if there are three or more omen counters on Foreboding Statue, untap it, then transform it.At the beginning of your first main phase, add one mana of any color.
: Add one mana of any color. Put an omen counter on Foreboding Statue.At the beginning of your end step, if there are three or more omen counters on Foreboding Statue, untap it, then transform it.At the beginning of your first main phase, add one mana of any color.
Whenever Mischievous Catgeist deals combat damage to a player, draw a card.Disturb (You may cast this card from your graveyard transformed for its disturb cost.)Enchant creatureEnchanted creature has "Whenever this creature deals combat damage to a player, draw a card."If Catlike Curiosity would be put into a graveyard from anywhere, exile it instead.
Whenever Mischievous Catgeist deals combat damage to a player, draw a card.Disturb (You may cast this card from your graveyard transformed for its disturb cost.)Enchant creatureEnchanted creature has "Whenever this creature deals combat damage to a player, draw a card."If Catlike Curiosity would be put into a graveyard from anywhere, exile it instead.
FlyingDisturb (You may cast this card from your graveyard transformed for its disturb cost.)Enchant creatureEnchanted creature gets +1/+1 and has flying.If Lanterns' Lift would be put into a graveyard from anywhere, exile it instead.
FlyingDisturb (You may cast this card from your graveyard transformed for its disturb cost.)Enchant creatureEnchanted creature gets +1/+1 and has flying.If Lanterns' Lift would be put into a graveyard from anywhere, exile it instead.
DeathtouchExploit (When this creature enters, you may sacrifice a creature.)When Fell Stinger exploits a creature, target player draws two cards and loses 2 life.
, Discard a card: Bloodsworn Squire gains indestructible until end of turn. Tap it. Then if there are four or more creature cards in your graveyard, transform Bloodsworn Squire. (Damage and effects that say "destroy" don't destroy it.)Bloodsworn Knight's power and toughness are each equal to the number of creature cards in your graveyard., Discard a card:...
, Discard a card: Bloodsworn Squire gains indestructible until end of turn. Tap it. Then if there are four or more creature cards in your graveyard, transform Bloodsworn Squire. (Damage and effects that say "destroy" don't destroy it.)Bloodsworn Knight's power and toughness are each equal to the number of creature cards in your graveyard., Discard a card:...
Whenever Distracting Geist attacks, tap target creature defending player controls.Disturb (You may cast this card from your graveyard transformed for its disturb cost.)Enchant creatureEnchanted creature has "Whenever this creature attacks, tap target creature defending player controls."If Clever Distraction would be put into a graveyard from anywhere,...
Whenever Distracting Geist attacks, tap target creature defending player controls.Disturb (You may cast this card from your graveyard transformed for its disturb cost.)Enchant creatureEnchanted creature has "Whenever this creature attacks, tap target creature defending player controls."If Clever Distraction would be put into a graveyard from anywhere,...
: Voltaic Visionary deals 2 damage to you. Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.When you play a card exiled with Voltaic Visionary, transform Voltaic Visionary.Volt-Charged Berserker can't block.
: Voltaic Visionary deals 2 damage to you. Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.When you play a card exiled with Voltaic Visionary, transform Voltaic Visionary.Volt-Charged Berserker can't block.
HasteWhenever Creepy Puppeteer attacks, if you attacked with exactly one other creature this combat, you may have that creature's base power and toughness become 4/3 until end of turn.