Reach (This creature can block creatures with flying.)As long as you've drawn two or more cards this turn, Gnarled Sage gets +0/+2 and has vigilance. (Attacking doesn't cause it to tap.)
As Runed Halo enters, choose a card name.You have protection from the chosen card name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)
As Runed Halo enters, choose a card name.You have protection from the chosen card name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)
Zombies you control get +1/+0.At the beginning of your end step, if a creature died this turn, you may pay . If you do, create a 2/2 black Zombie creature token.
Zombies you control get +1/+0.At the beginning of your end step, if a creature died this turn, you may pay . If you do, create a 2/2 black Zombie creature token.
Hexproof (This creature can't be the target of spells or abilities your opponents control.)Whenever Spined Megalodon attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)Whenever Spined Megalodon attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Target creature gets +1/+1 and gains your choice of deathtouch or lifelink until end of turn. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it. Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
Target creature gets +1/+1 and gains your choice of deathtouch or lifelink until end of turn. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it. Damage dealt by a creature with lifelink also causes its controller to gain that much life.)