FlyingLifelink (Damage dealt by this creature also causes you to gain that much life.)At the beginning of your end step, if you gained 3 or more life this turn, each opponent loses 3 life.
Exile target creature. That creature's controller reveals cards from the top of their library until they reveal a creature card. That player puts that card onto the battlefield, then shuffles the rest into their library.
Creatures your opponents control get -1/-0., Discard Waker of Waves: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle.If an ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time.
+1: Up to one target creature gets +3/+3 and gains trample until end of turn.−2: Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, put a loyalty counter on Garruk, Unleashed.−7: You get an emblem with "At the beginning of your end step, you may search your library for a creature card, put it onto the...
During your turn, this spell costs less to cast.End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
+1: Put a +1/+1 counter on up to one target creature. It gains vigilance until end of turn.−1: Whenever a creature attacks this turn, put a +1/+1 counter on it.−6: Creatures you control get +2/+2 and gain flying until end of turn.
DeathtouchWhenever a creature you control with deathtouch attacks, each opponent loses 1 life and you gain 1 life.Whenever a creature you control with deathtouch deals damage to a planeswalker, destroy that planeswalker.
+1: Reveal the top card of your library. If it's a creature card, put it into your hand. Otherwise, put it on the bottom of your library.−2: Target creature you control deals damage equal to its power to another target creature.−7: Until end of turn, creatures you control gain "You may have this creature assign its combat damage as though it weren't...
This spell costs less to cast if you've cast an instant or sorcery spell this turn.FlyingProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)When Stormwing Entity enters, scry 2.
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)Whenever a creature you control with power 4 or greater enters, draw a card.
Choose a card name other than a basic land card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then creates a 2/2 black Zombie creature token for each card exiled from their hand this way.
+1: Put a +1/+1 counter on up to one target creature. It gains indestructible until end of turn.−2: Whenever one or more nontoken creatures attack this turn, create that many 1/1 white Soldier creature tokens that are tapped and attacking.−6: You get an emblem with "At the beginning of combat on your turn, create a 1/1 white Soldier creature token, then...
LifelinkWhenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card.Whenever an opponent casts their second spell each turn, draw a card.
+1: Up to one target creature gets +3/+3 and gains trample until end of turn.−2: Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, put a loyalty counter on Garruk, Unleashed.−7: You get an emblem with "At the beginning of your end step, you may search your library for a creature card, put it onto the...
At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle.If an ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time.
HexproofIf a source would deal damage to you, prevent that damage and put an incarnation counter on Nine Lives.When there are nine or more incarnation counters on Nine Lives, exile it.When Nine Lives leaves the battlefield, you lose the game.
Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. If this spell was cast from anywhere other than your hand, put each of those cards into your hand instead.