When Trusty Retriever enters, choose one —• Put a +1/+1 counter on Trusty Retriever.• Return target artifact or enchantment card from your graveyard to your hand.
This spell costs less to cast if it targets a Dinosaur you control.Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
When this Equipment enters, attach it to target Pirate you control.Equipped creature gets +2/+1.Equip (: Attach to target creature you control. Equip only as a sorcery.)
Flying: Attacking creatures with flying get +1/+1 until end of turn. ( can be paid with either or .)Whenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right.
Chamber Sentry enters with a +1/+1 counter on it for each color of mana spent to cast it., , Remove X +1/+1 counters from Chamber Sentry: It deals X damage to any target.: Return Chamber Sentry from your graveyard to your hand.
MenaceWhenever you sacrifice a creature, you may pay . If you do, draw a card. ( can be paid with either or .), Sacrifice a creature: Kels, Fight Fixer gains indestructible until end of turn.