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[3][W] Trusty Retriever

JMP#8#N
When Trusty Retriever enters, choose one —• Put a +1/+1 counter on Trusty Retriever.• Return target artifact or enchantment card from your graveyard to your hand.

[common] common

Jumpstart

7 Kč
Vyprodáno

[2][G] Savage Stomp

JMP#427#N
This spell costs less to cast if it targets a Dinosaur you control.Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)

[uncommon] uncommon

Jumpstart

7 Kč
Vyprodáno

[1][U][U] Waterknot

JMP#192#N
Enchant creatureWhen Waterknot enters, tap enchanted creature.Enchanted creature doesn't untap during its controller's untap step.

[common] common

Jumpstart

7 Kč
Vyprodáno

[1][R] Heartfire

JMP#333#N
As an additional cost to cast this spell, sacrifice a creature or planeswalker.Heartfire deals 4 damage to any target.

[common] common

Jumpstart

7 Kč
Vyprodáno

[1][W] Moment of Heroism

JMP#124#N
Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

Jumpstart

[common] common

7 Kč
Vyprodáno

[3] Pirate's Cutlass

JMP#477#N
When this Equipment enters, attach it to target Pirate you control.Equipped creature gets +2/+1.Equip (: Attach to target creature you control. Equip only as a sorcery.)

Jumpstart

[common] common

7 Kč
Vyprodáno

[3][U][U] Inniaz, the Gale Force

JMP#12#N
Flying: Attacking creatures with flying get +1/+1 until end of turn. ( can be paid with either or .)Whenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right.

Jumpstart

[rare] rare

7 Kč
Vyprodáno

[X] Chamber Sentry

JMP#461#N
Chamber Sentry enters with a +1/+1 counter on it for each color of mana spent to cast it., , Remove X +1/+1 counters from Chamber Sentry: It deals X damage to any target.: Return Chamber Sentry from your graveyard to your hand.

Jumpstart

[rare] rare

7 Kč
Vyprodáno

[1][R] Thermo-Alchemist

JMP#365#N
Defender: Thermo-Alchemist deals 1 damage to each opponent.Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.

Jumpstart

[common] common

7 Kč
Vyprodáno

[3][R] Volley Veteran

JMP#369#N
When this creature enters, it deals damage to target creature an opponent controls equal to the number of Goblins you control.

Jumpstart

[uncommon] uncommon

7 Kč
Vyprodáno

[1][W] Alabaster Mage

JMP#83#N
: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

Jumpstart

[uncommon] uncommon

7 Kč
Vyprodáno

[2][B][B] Kels, Fight Fixer

JMP#15#N
MenaceWhenever you sacrifice a creature, you may pay . If you do, draw a card. ( can be paid with either or .), Sacrifice a creature: Kels, Fight Fixer gains indestructible until end of turn.

Jumpstart

[rare] rare

7 Kč
Vyprodáno

[1][G][W] Ironroot Warlord

JMP#452#N
Ironroot Warlord's power is equal to the number of creatures you control.: Create a 1/1 white Soldier creature token.

Jumpstart

[uncommon] uncommon

7 Kč
Vyprodáno

[2][W] Fortify

JMP#105#N
Choose one —• Creatures you control get +2/+0 until end of turn.• Creatures you control get +0/+2 until end of turn.

Jumpstart

[common] common

7 Kč
Vyprodáno
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