This spell can't be countered.Green spells you control can't be countered.: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.
If an opponent would mill one or more cards, they mill twice that many cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
At the beginning of each end step, if an opponent discarded a card this turn, you draw a card and you lose 1 life.: Each opponent with no cards in hand loses 10 life.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice.
HasteWhen Craterhoof Behemoth enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
When Muxus, Goblin Grandee enters, reveal the top six cards of your library. Put all Goblin creature cards with mana value 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order.Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control.
Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
: Exile another target creature you control, then return it to the battlefield under its owner's control.Whenever another creature you control enters, you may pay . If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ( can be paid with either or .)
Whenever one or more creatures you control fight or become blocked, draw a card.At the beginning of combat on your turn, you may pay . If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. ( can be paid with either or .)
Immolating Gyre deals X damage to each creature and planeswalker you don't control, where X is the number of instant and sorcery cards in your graveyard.
FlyingCreatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability."
As Herald's Horn enters, choose a creature type.Creature spells you cast of the chosen type cost less to cast.At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power., : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Creatures with power less than Champion of Lambholt's power can't block creatures you control.Whenever another creature you control enters, put a +1/+1 counter on Champion of Lambholt.
As an additional cost to cast this spell, sacrifice a creature.You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.