Whenever one or more creatures you control fight or become blocked, draw a card.At the beginning of combat on your turn, you may pay . If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. ( can be paid with either or .)
: Exile another target creature you control, then return it to the battlefield under its owner's control.Whenever another creature you control enters, you may pay . If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ( can be paid with either or .)
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power., : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
FlyingCreatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability."
As Herald's Horn enters, choose a creature type.Creature spells you cast of the chosen type cost less to cast.At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.