Jumpstart
[1][B] Macabre Waltz
JMP#252#N
Return up to two target creature cards from your graveyard to your hand, then discard a card.
[common] common
Jumpstart
[1][R] Dragon Hatchling
JMP#310#N
Flying: Dragon Hatchling gets +1/+0 until end of turn.
[common] common
Jumpstart
[2][U] Exclusion Mage
JMP#153#N
When this creature enters, return target creature an opponent controls to its owner's hand.
[uncommon] uncommon
Jumpstart
[1][W][U] Lawmage's Binding
JMP#453#N
FlashEnchant creatureEnchanted creature can't attack or block, and its activated abilities can't be activated.
[common] common
Jumpstart
[4][W] Knightly Valor
JMP#115#N
Enchant creatureWhen Knightly Valor enters, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)Enchanted creature gets +2/+2 and has vigilance.
[common] common
Jumpstart
[4][R] Goblin Commando
JMP#325#N
When Goblin Commando enters, it deals 2 damage to target creature.
[uncommon] uncommon
Jumpstart
[B] Vampire Neonate
JMP#285#N
, : Each opponent loses 1 life and you gain 1 life.
[common] common
Jumpstart
[1][W] Battlefield Promotion
JMP#91#N
Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life. (A creature with first strike deals combat damage before creatures without first strike.)
[common] common
Jumpstart