Juggernauts you control attack each combat if able.Juggernauts you control can't be blocked by Walls.Other creatures you control have base power and toughness 5/3 and are Juggernauts in addition to their other creature types.
Juggernauts you control attack each combat if able.Juggernauts you control can't be blocked by Walls.Other creatures you control have base power and toughness 5/3 and are Juggernauts in addition to their other creature types.
If you would get one or more poison counters, instead you get one poison counter and you can't get additional poison counters this turn.Exile Melira, the Living Cure: Choose another target creature or artifact. When it's put into a graveyard this turn, return that card to the battlefield under its owner's control.
Whenever a creature you control enters, if it has one or more oil counters on it, put an oil counter on it.Creatures you control with oil counters on them get +1/+1.
Whenever a creature you control enters, if it has one or more oil counters on it, put an oil counter on it.Creatures you control with oil counters on them get +1/+1.
TrampleWhenever Jor Kadeen, First Goldwarden attacks, it gets +X/+X until end of turn, where X is the number of equipped creatures you control. Then if Jor Kadeen's power is 4 or greater, draw a card.
This spell costs less to cast for each permanent you control with oil counters on it.VigilanceWhen Cinderslash Ravager enters, it deals 1 damage to each creature your opponents control.
This spell costs less to cast for each permanent you control with oil counters on it.VigilanceWhen Cinderslash Ravager enters, it deals 1 damage to each creature your opponents control.
Whenever a creature you control dies, scry 1 and put an oil counter on Norn's Wellspring., , Remove two oil counters from Norn's Wellspring: Draw a card.
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.)Equipped creature gets +2/+0.Equip (: Attach to target creature you control. Equip only as a sorcery.)
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.)Equipped creature gets +2/+0.Equip (: Attach to target creature you control. Equip only as a sorcery.)