Mana Bloom enters with X charge counters on it.Remove a charge counter from Mana Bloom: Add one mana of any color. Activate only once each turn.At the beginning of your upkeep, if Mana Bloom has no charge counters on it, return it to its owner's hand.
This spell can't be countered.If a spell or ability an opponent controls causes you to discard Loxodon Smiter, put it onto the battlefield instead of putting it into your graveyard.
You can't cast Rakdos, Lord of Riots unless an opponent lost life this turn.Flying, trampleCreature spells you cast cost less to cast for each 1 life your opponents have lost this turn.
This spell can't be countered.Counter target spell you don't control.Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Target creature you control gets +0/+1 and gains hexproof until end of turn.Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Wayfaring Temple's power and toughness are each equal to the number of creatures you control.Whenever Wayfaring Temple deals combat damage to a player, populate. (Create a token that's a copy of a creature token you control.)
Enchant creatureEnchanted creature gets +1/+1 for each card in its controller's hand.At the beginning of the draw step of enchanted creature's controller, that player draws an additional card.
+1: Until your next turn, whenever a creature deals combat damage to Vraska the Unseen, destroy that creature.−3: Destroy target nonland permanent.−7: Create three 1/1 black Assassin creature tokens with "Whenever this creature deals combat damage to a player, that player loses the game."
This spell can't be countered.Choose a nonland card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles.
+1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn.−2: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order.−8: For each player, search that player's library for a nonland...