Return target nonland permanent you don't control to its owner's hand.Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Return target nonland permanent you don't control to its owner's hand.Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
: Exile target land card from a graveyard. Add one mana of any color., : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life., : Exile target creature card from a graveyard. You gain 2 life.
TrampleWhen Worldspine Wurm dies, create three 5/5 green Wurm creature tokens with trample.When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library.
Jarad, Golgari Lich Lord gets +1/+1 for each creature card in your graveyard., Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power.Sacrifice a Swamp and a Forest: Return Jarad from your graveyard to your hand.
Whenever another creature you control enters, you gain life equal to that creature's toughness., : Populate. (Create a token that's a copy of a creature token you control.)
You can't cast Rakdos, Lord of Riots unless an opponent lost life this turn.Flying, trampleCreature spells you cast cost less to cast for each 1 life your opponents have lost this turn.
: Exile target land card from a graveyard. Add one mana of any color., : Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life., : Exile target creature card from a graveyard. You gain 2 life.
FlyingWhen Angel of Serenity enters, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.
Creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures, where X is the number of enchantments you control.
DefenderWhen Gatecreeper Vine enters, you may search your library for a basic land card or a Gate card, reveal it, put it into your hand, then shuffle.
Whenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types.
+1: Until your next turn, whenever a creature deals combat damage to Vraska the Unseen, destroy that creature.−3: Destroy target nonland permanent.−7: Create three 1/1 black Assassin creature tokens with "Whenever this creature deals combat damage to a player, that player loses the game."