+1: Until your next turn, whenever a creature an opponent controls attacks, it gets -1/-0 until end of turn.−2: Reveal the top three cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other on the bottom of your library in any order.−8: For each player, search that player's library for a nonland...
Target creature you control gets +0/+1 and gains hexproof until end of turn.Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Target creature you control gets +2/+0 until end of turn.Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
At the beginning of your upkeep, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.), Sacrifice Hellhole Flailer: Hellhole Flailer deals damage equal to its power to target player or planeswalker.
TrampleVolatile Rig attacks each combat if able.Whenever Volatile Rig is dealt damage, flip a coin. If you lose the flip, sacrifice Volatile Rig.When Volatile Rig dies, flip a coin. If you lose the flip, it deals 4 damage to each creature and each player.
TrampleVolatile Rig attacks each combat if able.Whenever Volatile Rig is dealt damage, flip a coin. If you lose the flip, sacrifice Volatile Rig.When Volatile Rig dies, flip a coin. If you lose the flip, it deals 4 damage to each creature and each player.
At the beginning of your upkeep, put a filibuster counter on Azor's Elocutors. Then if Azor's Elocutors has five or more filibuster counters on it, you win the game.Whenever a source deals damage to you, remove a filibuster counter from Azor's Elocutors.