TrampleVolatile Rig attacks each combat if able.Whenever Volatile Rig is dealt damage, flip a coin. If you lose the flip, sacrifice Volatile Rig.When Volatile Rig dies, flip a coin. If you lose the flip, it deals 4 damage to each creature and each player.
: Target creature gains flying until end of turn.: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
As Tablet of the Guilds enters, choose two colors.Whenever you cast a spell, if it's at least one of the chosen colors, you gain 1 life for each of the chosen colors it is.
: Add or .: Until end of turn, Izzet Keyrune becomes a 2/1 blue and red Elemental artifact creature.Whenever Izzet Keyrune deals combat damage to a player, you may draw a card. If you do, discard a card.
: Target player mills a card. (They put the top card of their library into their graveyard.), , Sacrifice Codex Shredder: Return target card from your graveyard to your hand.
When Azorius Justiciar enters, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)
This spell can't be countered.Choose a nonland card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles.
FlyingUnleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)Chaos Imps has trample as long as it has a +1/+1 counter on it.
Mana Bloom enters with X charge counters on it.Remove a charge counter from Mana Bloom: Add one mana of any color. Activate only once each turn.At the beginning of your upkeep, if Mana Bloom has no charge counters on it, return it to its owner's hand.
Target creature you control gets +1/+0 until end of turn and can't be blocked this turn.Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Target creature you control gets +2/+0 until end of turn.Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
FlyingWhen Lyev Skyknight enters, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)