Exile target nonland permanent. For as long as that card remains exiled, its owner may play it. A spell cast by an opponent this way costs more to cast.
Exile target nonland permanent. For as long as that card remains exiled, its owner may play it. A spell cast by an opponent this way costs more to cast.
Whenever you draw your second card each turn, each opponent loses 2 life and you gain 2 life.When Gixian Puppeteer dies, return another target creature card with mana value 3 or less from your graveyard to the battlefield.
As Fortified Beachhead enters, you may reveal a Soldier card from your hand. Fortified Beachhead enters tapped unless you revealed a Soldier card this way or you control a Soldier.: Add or ., : Soldiers you control get +1/+1 until end of turn.
Choose two —• Creatures you don't control get -2/-0 until end of turn.• Create a tapped Powerstone token.• Create a tapped 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."• Scry 1, then draw a card.
Blast Zone enters with a charge counter on it.: Add ., : Put X charge counters on Blast Zone., , Sacrifice Blast Zone: Destroy each nonland permanent with mana value equal to the number of charge counters on Blast Zone.
During turns other than yours, this spell costs more to cast.Return all nonland permanents to their owners' hands. End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Look at the top seven cards of your library. Put up to X artifact and/or creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.At the beginning of your end step, if you didn't play a card from exile this turn, create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
Exile the top three cards of your library in a face-down pile, then exile the top three cards of your library in another face-down pile. Look at the cards in each pile, then turn a pile of your choice face up. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. You lose 3 life.
Whenever you cast a Beast or Bird creature spell, you may copy it, except the copy is an artifact in addition to its other types. (The copy becomes a token.)
, : Discard all the cards in your hand, then draw that many cards. You may choose an artifact or creature card with mana value 1 you discarded this way, then do the same for artifact or creature cards with mana values 2 and 3. Return those cards to the battlefield. Activate only as a sorcery.
Razorlash Transmogrant can't block.: Return Razorlash Transmogrant from your graveyard to the battlefield with a +1/+1 counter on it. This ability costs less to activate if an opponent controls four or more nonbasic lands.
DeathtouchWhenever Ashnod, Flesh Mechanist attacks, you may sacrifice another creature. If you do, create a tapped Powerstone token., Exile a creature card from your graveyard: Create a tapped 3/3 colorless Zombie artifact creature token.
At the beginning of your upkeep, scry 2.Whenever you choose to put one or more cards on the bottom of your library while scrying, exile that many cards from the bottom of your library.During your turn, you may play cards exiled with The Temporal Anchor.
: Add ., : Add one mana of any color., : Create a tapped Powerstone token. (It's an artifact with ": Add . This mana can't be spent to cast a nonartifact spell.")
Permanents you control have "Ward—Sacrifice a permanent."Each artifact card in your graveyard has unearth . (: Return the card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Artifact creatures you control get +2/+2.: Create a token that's a copy of target artifact you control, except it's a 1/1 Soldier creature in addition to its other types.
Enchant creatureEnchanted creature gets +1/+1 and has flying, haste, and ": This creature gets +1/+0 until end of turn." It's a Dragon in addition to its other types.When enchanted creature dies, return Draconic Destiny to its owner's hand.
You may play lands from your graveyard.Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Prototype — 2/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)Vigilance, : Put a +1/+1 counter on target Assembly-Worker you control.
Choose two —• Put two +1/+1 counters on up to one creature. It gains lifelink until end of turn.• Destroy each creature with power 2 or less.• Return up to two creature cards from your graveyard to your hand.• Each opponent sacrifices a creature with the highest power among creatures they control.