All Nightmares get +1/+1., Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.When Chainer, Dementia Master leaves the battlefield, exile all Nightmares.
HasteAt the beginning of the end step, sacrifice Ichorid.At the beginning of your upkeep, if Ichorid is in your graveyard, you may exile a black creature card other than Ichorid from your graveyard. If you do, return Ichorid to the battlefield.
Counter target spell unless its controller pays for each card in your graveyard.Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
FlyingWhen Hypnox enters, if you cast it from your hand, exile all cards from target opponent's hand.When Hypnox leaves the battlefield, return the exiled cards to their owner's hand.
: Basking Rootwalla gets +2/+2 until end of turn. Activate only once each turn.Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Whenever Cephalid Illusionist becomes the target of a spell or ability, mill three cards., : Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.
When Mesmeric Fiend enters, target opponent reveals their hand and you choose a nonland card from it. Exile that card.When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand.
Discard a card: Putrid Imp gains flying until end of turn.Threshold — As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block.
As an additional cost to cast this spell, discard X cards at random.Each player sacrifices X lands of their choice. Devastating Dreams deals X damage to each creature.
When Llawan, Cephalid Empress enters, return all blue creatures your opponents control to their owners' hands.Your opponents can't cast blue creature spells.
Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players.
At the beginning of your upkeep, you lose 1 life.At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
Destroy all enchantments.Threshold — If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.
You don't lose the game for having 0 or less life.When you have 20 or more life, you lose the game.Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.)
Flying (This creature can't be blocked except by creatures with flying or reach.)Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
When Laquatus's Champion enters, target player loses 6 life.When Laquatus's Champion leaves the battlefield, that player gains 6 life.: Regenerate Laquatus's Champion.