HasteWhen Storm Herald enters, return any number of Aura cards from your graveyard to the battlefield attached to creatures you control. Exile those Auras at the beginning of your next end step. If those Auras would leave the battlefield, exile them instead of putting them anywhere else.
−1: Up to two target creatures you control each get +2/+1 until end of turn.−2: Create two 1/1 white Human Soldier creature tokens.−3: You gain 5 life.Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Lifelink, Sacrifice Alseid of Life's Bounty: Target creature or enchantment you control gains protection from the color of your choice until end of turn.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Gain control of target creature for as long as The Akroan War remains on the battlefield.II — Until your next turn, creatures your opponents control attack each combat if able.III — Each tapped creature deals damage to itself equal to its power.
Tap target creature. It doesn't untap during its controller's next untap step.Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
When Ox of Agonas enters, discard your hand, then draw three cards.Escape—, Exile eight other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)Ox of Agonas escapes with a +1/+1 counter on it.
−1: Up to two target creatures you control each get +2/+1 until end of turn.−2: Create two 1/1 white Human Soldier creature tokens.−3: You gain 5 life.Escape—, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Constellation — Whenever an enchantment you control enters, you may have Protean Thaumaturge become a copy of another target creature, except it has this ability.
MenaceWhen Atris, Oracle of Half-Truths enters, target opponent looks at the top three cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.
Creature and enchantment spells you control can't be countered.: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.