Domain — Create a 3/3 green Beast creature token for each basic land type among lands you control., Discard Herd Migration: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 3 life.
Domain — Create a 3/3 green Beast creature token for each basic land type among lands you control., Discard Herd Migration: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 3 life.
Kicker (You may pay an additional as you cast this spell.)When Ghitu Amplifier enters, if it was kicked, return target creature an opponent controls to its owner's hand.Whenever you cast an instant or sorcery spell, Ghitu Amplifier gets +2/+0 until end of turn.
Kicker (You may pay an additional as you cast this spell.)When Ghitu Amplifier enters, if it was kicked, return target creature an opponent controls to its owner's hand.Whenever you cast an instant or sorcery spell, Ghitu Amplifier gets +2/+0 until end of turn.
When this creature enters, you may search your library for an instant or sorcery card with mana value 1, reveal it, put it into your hand, then shuffle.
When this creature enters, you may search your library for an instant or sorcery card with mana value 1, reveal it, put it into your hand, then shuffle.
Kicker and/or (You may pay an additional and/or as you cast this spell.)When Stronghold Arena enters, you gain 3 life for each time it was kicked.Whenever one or more creatures you control deal combat damage to a player, you may reveal the top card of your library and put it into your hand. If you do, you lose life equal to its mana value.
Queen Allenal of Ruadach's power and toughness are each equal to the number of creatures you control.If one or more creature tokens would be created under your control, those tokens plus a 1/1 white Soldier creature token are created instead.
Queen Allenal of Ruadach's power and toughness are each equal to the number of creatures you control.If one or more creature tokens would be created under your control, those tokens plus a 1/1 white Soldier creature token are created instead.
Kicker (You may pay an additional as you cast this spell.)If this spell was kicked, put a +1/+1 counter on a creature you control.All creatures get -2/-2 until end of turn.
Kicker (You may pay an additional as you cast this spell.)If this spell was kicked, put a +1/+1 counter on a creature you control.All creatures get -2/-2 until end of turn.
Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to two of them into your hand and the rest into your graveyard. You lose 2 life.
Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to two of them into your hand and the rest into your graveyard. You lose 2 life.
Kicker (You may pay an additional as you cast this spell.)If this spell was kicked, create a 1/1 white Soldier creature token.Counter target spell unless its controller pays for each creature you control.
Choose one —• When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.• Target creature you control gains double strike until end of turn. (It deals both first-strike and regular combat damage.)