Domain — When Bortuk Bonerattle enters, if you cast it, choose target creature card in your graveyard. Return that card to the battlefield if its mana value is less than or equal to the number of basic land types among lands you control. Otherwise, put it into your hand.
Domain — Create a 3/3 green Beast creature token for each basic land type among lands you control., Discard Herd Migration: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 3 life.
Domain — Create a 3/3 green Beast creature token for each basic land type among lands you control., Discard Herd Migration: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 3 life.
Kicker (You may pay an additional as you cast this spell.)When Ghitu Amplifier enters, if it was kicked, return target creature an opponent controls to its owner's hand.Whenever you cast an instant or sorcery spell, Ghitu Amplifier gets +2/+0 until end of turn.
Kicker (You may pay an additional as you cast this spell.)When Ghitu Amplifier enters, if it was kicked, return target creature an opponent controls to its owner's hand.Whenever you cast an instant or sorcery spell, Ghitu Amplifier gets +2/+0 until end of turn.
When this creature enters, you may search your library for an instant or sorcery card with mana value 1, reveal it, put it into your hand, then shuffle.
When this creature enters, you may search your library for an instant or sorcery card with mana value 1, reveal it, put it into your hand, then shuffle.
Kicker (You may pay an additional as you cast this spell.)Scry 2, then draw a card. If this spell was kicked, you may put a land card from your hand onto the battlefield.
Kicker (You may pay an additional as you cast this spell.)If this spell was kicked, put a +1/+1 counter on a creature you control.All creatures get -2/-2 until end of turn.
Kicker (You may pay an additional as you cast this spell.)If this spell was kicked, put a +1/+1 counter on a creature you control.All creatures get -2/-2 until end of turn.
Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to two of them into your hand and the rest into your graveyard. You lose 2 life.
Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to two of them into your hand and the rest into your graveyard. You lose 2 life.
Kicker (You may pay an additional as you cast this spell.)If this spell was kicked, create a 1/1 white Soldier creature token.Counter target spell unless its controller pays for each creature you control.
Choose one —• When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.• Target creature you control gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
: Add one mana of any color.: Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery.