At the beginning of your upkeep and whenever you cast a red spell, put a charge counter on this artifact., , Sacrifice this artifact: It deals damage equal to the number of charge counters on it to any target.
FlyingDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.)Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When this creature enters, if you control two or more Mountains, you may destroy target artifact.When this creature enters, if you control two or more Plains, you may destroy target enchantment.
When this creature enters, you may search your library for an artifact card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
Fiery Temper deals 3 damage to any target.Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Whenever a player casts a spell, that player flips a coin. If the player loses the flip, counter that spell.Whenever chaos ensues, target player reveals the top card of their library. If it's a nonland card, you may cast it without paying its mana cost.
Whenever a player taps a land for mana, Tember City deals 1 damage to that player.Whenever chaos ensues, each other player sacrifices a nonland permanent of their choice.
Creatures without flying or islandwalk can't attack.Whenever chaos ensues, until a player planeswalks, you can't lose the game and your opponents can't win the game.
All permanents untap during each player's untap step.Whenever chaos ensues, you may search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.