FlyingWhen Angel of Serenity enters, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.
Primordial Hydra enters with X +1/+1 counters on it.At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra.Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it.
+2: You may sacrifice another permanent. If you do, you gain 1 life and draw a card.−3: Destroy target nonland permanent with mana value 3 or less.−9: You get an emblem with "Whenever a creature you control deals combat damage to a player, that player loses the game."
Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)Equip
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
MenaceWhenever a creature token dies, put a +1/+1 counter on Joel and draw a card. This ability triggers only once each turn.Partner—Survivors (You can have two commanders if both have this ability.)
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
When Liliana's Contract enters, you draw four cards and you lose 4 life.At the beginning of your upkeep, if you control four or more Demons with different names, you win the game.